Frosthaven scenario 110
Updated
Board game: scenario 110 has a first-printing terrain correction and a separate overlay-interaction clarification. The details are folded below.
Printing check
Read the scenario key before counting movement. The first-printing category error affects how the map is interpreted; it is not a new optional difficulty rule.
A second clarification explains whether changing overlays also changes another map effect. Apply both clarifications together rather than using one to infer the other.
Preparing the table
Editorial recommendation: record the initial special-effect pattern before any ability changes overlays. A private sketch or removable markers can preserve the starting state without needing to reconstruct it later.
Consult monster rulings for enemy movement, items for item-generated overlays and campaign tracking for the final outcome. No unverified enemy or reward is associated with this scenario here.
Questions
Scenario 110 spoilers: is water corridor or difficult terrain?
It is difficult terrain. The first printing incorrectly labels it corridor. Source: official FAQ 1.0 and 7.1.
Scenario 110 spoilers: does moving water move electrification?
No. Moving or destroying water, or placing other overlays in corridor hexes, does not change electrification. Preserve the pattern from the start of the scenario. Source: official FAQ 7.1.
Does this include a verified unlock and reward table?
No. Those fields require the scenario book; the official FAQ entries cited here establish the corrections above.
Related guides
Sources
- Official Frosthaven FAQ: scenario 110 — Water classification and fixed electrification; first-printing errata also in #page_01. Checked 2026-10-18.
