Trapper guide
Updated
Board game: Trapper is Trap in the official FAQ. Class mechanics are folded below.
How this class enters a campaign
Follow the campaign instruction that opens the box, not a generic retirement recipe. See the unlock guide for verified campaign rules.
Builds
Editorial recommendation: plan the route a figure will follow, not just its destination. Review monster movement, item timing and solo restrictions before locking in the hand.
Questions
Trap spoilers: what counts as creating and crossing a trap?
Replacing an overlay first destroys it and then creates its replacement, so Improvised Improvement counts as creating a trap. Careful Footing lets you pass through or finish on traps without springing them.
Trap spoilers: can Spring Loaded chain jumps?
No. Jump must finish before a trap triggers, so further movement gained then is lost. You may decline Jump and chain +2 movement through traps instead. Proficient Hunter can add damage or healing to a trap that previously had neither.
Related guides
Sources
- Official Frosthaven FAQ — Board game, section 8.10 (#page_810): trap replacement, Careful Footing, Spring Loaded and Proficient Hunter.
- Cephalofair-linked envelope contents — Trap = Trapper; checked 2026-10-18.
