Hive guide
Updated
Board game: HIVE is Prism or Diamond in the official FAQ. Class mechanics are folded below for already-unlocked players.
How this class enters a campaign
Use the campaign instruction that opens this box, not retirement alone. The unlock guide distinguishes verified campaign rules from missing class prerequisites.
Builds
Editorial recommendation: plan legal destinations before committing to an opening. A larger party must also leave room for additional figures. Check item timing, monster focus, and solo restrictions independently.
Questions
Prism spoilers: what limits apply to transfer?
Transfer uses Teleport and needs a hex HIVE can legally occupy. A flying summon above an obstacle is not a legal destination unless HIVE is flying too. The initial mode card grants its XP.
Prism spoilers: how do modifiers, perks and ranged modes work?
Class-specific modifier benefits belong to HIVE even if a summon draws them. The first perk intentionally removes both -2 and +1. Aimed Assault turns single-target melee attacks into ranged attacks with total range 3. Editorial recommendation: check melee/ranged equipment restrictions against your planned mode.
Related guides
Sources
- Official Frosthaven FAQ — Board game, section 8.16 (#page_816): modes, transfer and modifier ownership.
- Cephalofair-linked envelope contents — Prism = HIVE; checked 2026-10-18.
