Frosthaven
Digital 1.0 released 2026-10-15

Drifter guide

Updated

Drifter is one of the six classes available at the start. The rulebook marks it Low. The official line is: Jack-of-all-trades with great stamina to fill any role you need.

Official line

Jack-of-all-trades with great stamina to fill any role you need.

Complexity on the rulebook scale: Low. That is a learning label, not a power rank.

Persistent-track build plan

Editorial recommendation: choose which job the party needs before filling persistent slots. Invest in the matching track rather than trying to run every bonus at once. In two-character parties, leave a way to contribute when your partner cannot cover movement or healing; larger parties can support more specialization.

Crushing Weight is lost as soon as its final use is consumed and the ability concludes. An attack followed by track recovery cannot rescue an effect already lost. Track triggers are mandatory, so plan the whole card half before attacking.

Continuous Health improves your Heal abilities, including eligible item heals, Regenerate, and long-rest healing. That makes healing equipment worth checking, but does not establish a universal best-item list.

  • XP is earned when the marker moves forward, not backward. Advancing over the same XP space later can earn it again.
  • Precision Aim keeps the initial range for a red-hex AoE; other attacks lose the range bonus immediately when its uses run out.
  • The Scavenger perk does not satisfy quests requiring resources specifically gained through loot tokens.

Questions

Is Drifter a starting class?

Yes. It is one of the six starters.

What complexity is Drifter?

The rulebook blurb marks it Low.

Related guides

Sources

  • Official Frosthaven FAQ — Board game, section 8.1 (#page_81): persistent tracks, healing, range and Scavenger. Recommendations are editorial.

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