Frosthaven
Digital 1.0 released 2026-10-15

Deathwalker guide

Updated

Deathwalker is one of the six classes available at the start. The rulebook marks it Medium. The official line is: Manipulator of dead spirits who uses death as fuel.

Official line

Manipulator of dead spirits who uses death as fuel.

Complexity on the rulebook scale: Medium. That is a learning label, not a power rank.

Shadow engine and attack origins

Editorial recommendation: secure a usable shadow before selecting attacks that need one. Fluid Night cannot become a plain Attack 5 by skipping its shadow requirement, and Strength of the Abyss cannot remove a shadow used by the same action it modifies.

For an attack performed as if occupying a shadow hex, measure targeting, line of sight and push/pull from that shadow. Retaliate is the exception: it reaches the Deathwalker only if her actual figure is within retaliation range.

Call of the Abyss marks only one enemy at a time. Objectives are destroyed rather than killed and therefore do not create shadows. Coordinate kill targets with allies instead of assuming every disappearing enemy will fuel the engine.

  • Shadows cannot open doors or enter unrevealed rooms.
  • Shadow-origin attacks without a range value are melee attacks; a printed range makes an attack ranged.
  • A shadow-origin aura bonus depends on the shadow being in the aura, not the Deathwalker.
  • The second-printing board clarifies shadow self-adjacency and moving shadows when scenario rules move summons to a new tile.

Questions

Is Deathwalker a starting class?

Yes. It is one of the six starters.

What complexity is Deathwalker?

The rulebook blurb marks it Medium.

Related guides

Sources

  • Official Frosthaven FAQ — Board game, section 8.4 (#page_84): shadows, Call of the Abyss, Fluid Night and Strength of the Abyss.

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